To properly display images pinned to the Wii Pinboard, Store XFB Copies to Texture Only must be disabled before the image is created.įor the lens flare effect to be emulated when looking towards the sun, Store EFB Copies to Texture Only must be disabled. This game does some weird depth based effects when rendering at PAL50. D3D11/12 do not handle this effect correctly. When disconnecting a gamepad that emulates a GameCube Controller, the game won't show a message about the disconnected controller, like it does when played on console. Main Menu: Transparency of the Buttons is displayed incorrectlyĪfter entering the Main Menu, small videos are played in the background on the buttons for the different Game Modes. Before they are loaded, the buttons are displayed transparently. This is displayed incorrectly in Dolphin. When playing with 3-4 players in split-screen multiplayer, the framerate is locked at 30 FPS. These Gecko codes provided below will make split-screen multiplayer levels play at 60 FPS. If you're on a weaker device, forcing the game to run at 30 FPS can assist with performance. These Gecko codes provided below will make the game run at 30 FPS even in single player. Mario Kart Wii HD Remaster Project forum thread The pack on the first page has 87 MB of textures.
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